Introducing DogGunnit, our latest game which sees you playing as a squad of fire dawgs. For release on PC and maybe console if we can get a publisher senpai to notice us and teach us the ways of console development (or at least can hook us up with a dev kit).
So far we've done 4 weeks of concept development, pitched the very early prototype to some folk at EGX and we've almost completed a demo we'll be releasing on GameJolt
In those four weeks we created a test level with driving and hosing, random fires that grow in intensity, cool physics, basic city destruction, gameloop timer, traffic system (with working traffic lights!), human path finding system, score attack, stackable power-ups (including cash multiplier, fire shield & stronger hose), a map system and a working currency and banking system.
It's been loads of fun so far! Going forward we're hoping to secure additional funding for development before pitching again to publishers. Our initial feedback was good but most said they'd want a more fleshed out prototype, even a vertical slice, before making any decisions on supporting us. We want to add:
Buildings to Buy - like the super soaker building that allows you to upgrade your hoses
Side Missions - As well as putting out fires do you fancy hosing stuck cats out of tress, helping a super hero fight a fire villain and cleaning up bird poo after the local youths fed the seagulls laxatives? We do!
Upgrades - Your firehouse & firetruck, all city buildings and powerups are upgradable.
We're also still looking for a name. DogGunnit came from our earliest version where it was a cop and a dog, not sure it suits so much now. That and Fire Dawgs get thrown about the office quite a bit but we're happy to take suggestions too!
To keep up to date with the game you can follow us on Twitter
or follow the game on GameJolt