Three weeks ago we began development on a game designed by local students, and it falls to me, a programmer at Troll Inc, to introduce you to the game without trying to bore you with too much information.
Meet Chicken Jumper, our new game thanks to local schools and the Creative Schools App Challenge, out now on Android, iOS and Windows phone. The side scrolling endless runner will have you fighting over high scores as you try to be the best out of your friends as it has done with us in the office.
RUN! The crazy Felix the Fox is HUNGRY! And he has a massive craving for CHICKEN! Jump between the clouds and use the super power-ups to escape Felix's grasp! How long can YOU survive!? High speed arcade action! Fun, colourful graphics! Collect super power-ups!
The entire game was designed by five girls from a local school, Thornhill College, who got involved with the Creative Schools App challenge and would see their designs be turned into a fully fledged game.
The girls responsible for the design are;
The Creative Schools App Challenge powered by CultureTECH and funded by DCAL, saw pupils in teams of up to 5 members, from schools from across the North-West creating ideas for apps. Where the best were invited to a workshop to help develop their ideas into full designs with the help of local professionals. The best were shortlisted from the rest and were sent to local developers to turn the ideas into full apps. That’s where we come in, we were given two apps to develop, Chicken Jumper, and another, Medical Me. Both apps designed by local students and will be released to app store.
When development began 3 weeks ago, we all sat down and read through the application for the game and tried to figure out how the game would play and recognise the limits we had with the time given. The most important things to achieve were a quality prototype for the students for their great idea, but still manage to get the game completed within the deadline.
After the first week of development we had a solid prototype in place with all the core functionality we needed, now we could focus on making the game great and fun to play. We worked thoroughly on the game to make sure that the game felt right and gameplay was consistent. We sent the girls a copy of the game so far for any feedback, and fortunately they were happy with the progress we had made.
By the end of the second week, we were in a strong position with the game and were ready to look at preparing the game for release. We had the game sent up to the app store and as an added bonus to the original application we added the game to Android devices and Windows phone so that everyone can play the game.
I have been playing the game on my windows phone for the last week, trying to get the best score I can, but so far my best score, and the best score in the office, is 7618 but I’m sure it won't be too long until someone passes me again and I feel the urge to beat them and maintain my title as best in the office.
Go now and download the game, try to beat my score and try to be the best out of all your friends!